Moderator: SW:Tor Mods
Crew Skills
General
Adjusted the overall level requirements for Gathering and Mission Skills.
Removed all Prototype gathering materials. Prototype materials received from Mission Skills will be used in place of them.
Disassembling crafted droid armor now unlocks research variations.
Crafting Skills
Players can now use their personal starship’s cargo hold for crafting if sufficient crafting materials are not available in their inventory.
Added vehicles that Cybertech can craft.
Added Yellow and Orange color crystal schematics for Artifice.
Added rare Magenta Adegan color crystal schematics for Artifice.
Crafted modifiable armor pieces have been added to Armormech and Synthweaving.
Added some endgame schematics that can be learned from crafting trainers.
Gathering Skills
Adjusted respawn timers for Slicing nodes.
Increased the overall density of resource nodes in Open World PvP areas.
Added tech schematics for vehicles that can be found via Slicing.
Slicing now yields credit mission boxes.
Using right click will now default to sending companions to gather.
Mission Skills
Rewards for Mission Skills have been adjusted more expensive missions are now more rewarding.
Players can now choose a mission level range and send companions on lower-level missions.
Missions for Mission Skills are now classified by their yield, allowing the player to more clearly understand the quality potential of the mission’s rewards.
Investigation now yields Researched Compounds that can be used to craft weapons and blaster barrels of Prototype and Artifact quality.
Renamed some Investigation materials to be less armor-specific.
Underworld Chemicals have been replaced by Medical Supplies, which are available from Diplomacy missions and are used to craft Prototype and Artifact quality Biochem implants and consumables.
Added schematics for modifiable armor that can be obtained as a rare reward from Underworld Trading.
Underworld Trading now yields Luxury Fabrics that are used to craft Prototype and Artifact quality light armor.
Underworld Metals are now used to craft Prototype and Artifact quality medium and heavy armor, armoring items, mods, droid armor, earpieces, grenades, vehicles, and space upgrades.
Treasure Hunting Gemstones are now used to craft Prototype and Artifact quality enhancements, generators, foci, hilts, color crystals, and endgame lightsabers and relics.
Treasure Hunting now yields mission boxes that can contain items or credits.
Prototype and Artifact quality mission materials can now drop from defeated bosses.
mylux hat geschrieben:Kunstfertigkeit
Archäologie
Schatzsuche
Naldir hat geschrieben:Das Grundgerüst steht ja bereits, Michell.
Ist halt nur die Frage, ob es so ausreicht und auch nützlich ist.
Harbid hat geschrieben:Mich würde ja interessieren, ob sich Loyalität und Ausrüstung der Begleiter auf den Erfolg von Sammel- Missionsfähigkeiten auswirkt.
Zurück zu SW:TOR Crafting & Klassen
Mitglieder in diesem Forum: 0 Mitglieder und 0 Gäste