Jonric: What considerations led to your decision to remain pretty quiet about the game for the past year or more?
Tasos Flambouras: Regrettably, we've had to pass up many publicity opportunities in the past year, due to the hardcore development focus, the limited showcase capability, and the very limited time to spend time on anything other than development.
But the main reason is that we decided that it's time to show Darkfall, rather than keep talking about it - we believe that it will speak for itself better than we ever could. It's also impossible to compete head-on with the coverage and the professional buzz generated by marketing, media, and PR departments working for the 'big games'. We've dedicated our resources to development, knowing that our game can compete a lot better than our publicity can. Once we've shown what we can do, I believe that what we say will make a bigger impact
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